Sunday 16 November 2008

Cold Fear

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Cold Fear
Players step into the role of Tom Hansen, a U.S. Coast Guard who is sent to board a drifting Russian whaling ship in the middle of a howling storm on the Bering Sea, who will discover there is no safe place here. On this constantly rocking and shifting ship and a mysterious oil rig, players must turn their interactive surroundings to their advantage to take down human enemies – and enemies that aren't human any more - and save their own life.

The demo version of Cold Fear placed us near the beginning of the game, apparently not long after Hansen has boarded the ship. You've got two basic perspectives on the ongoing action. By default, you'll see a third-person view with variable camera angles à la Resident Evil or other such adventure games. But we found the optional pseudo-first-person view to be much more useful, because it swings the camera down just over Hansen's shoulder and provides you with a free-look ability and a laser sight (at least with the default pistol). Even better, you'll switch on a handy flashlight while in this view, which comes in awfully handy in the dark confines of the ship's lower decks. You can walk around freely in the shooting mode, which makes exploring the ship with the controllable perspective a must.

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